

More complex is the Magician, who draws random cards that do varying amounts of damage and pulls rabbits and other animals out of his hat to aid him. The Guard, for one, looks and feels like a knight, with an expectedly straightforward scheme. A few of the early Forms didn’t click with me, but I always enjoyed taking each one for a spin. It’s not just that they all have varying stats each Form moves differently, has a signature attack that complements a different approach and offers shareable abilities that open up new strategies for other Forms. The marketing for Nobody Saves the World boasts that it features over 15 Forms, and that’s not just fluff. It’s always enjoyable to tinker with your loadout and see what wild strategies you can concoct. Then, I discovered an ability that caused enemies to explode upon receiving any status effect, making for a destructive combo. Whenever you move as the Slug, you leave behind a slimy trail that inflicts slow on enemies who touch it. The Slug was among my favorite Forms early on. Though there are situations where some Forms might work better than others, you can mostly tailor your loadout to your preferred playstyle. Nobody Saves the World‘s extensive arsenal of attacks and abilities makes for a cornucopia of fun combos to discover and play with. The gameplay would resemble The Legend of Zelda if, in that classic series, every new boomerang or bomb turned Link into an entirely different character. Once you finish this slowish introductory period, the game opens up, letting you explore just about everything (though your low levels might present a natural barrier to some areas) and, more importantly, share moves and abilities between Forms. The first few hours of the game keep you in a small, confined area, providing you with time to acclimate to the world and a few of the more basic Forms. As they gain levels, Forms develop more powerful and varied attacks. Each Form has a signature attack - a standard offensive move unique to that Form. You start with only a couple of Forms, but as you level them up, you unlock more. The game’s underlying mechanics aren’t too complicated. Your personal growth as a hero is the real story of Nobody Saves the World. You need to utilize your ridiculous attack to fend off the hordes between you and your goal. Another story wants you to fall in love … as a Horse.

While sidequests mostly feature simple tasks, many come with wonderfully provocative descriptions or names, such as the racing minigame titled “Gotta Go Fast!” In a mission where you have to accompany a courier, he labels you a “mail escort” (wink).

On your way to save the world, you cross paths with some zany situations, decent puns, and pop culture references. The animation style - as well as the attitude - make it feel like the fantasy-themed Nickelodeon cartoon that never was. The ‘90s are coming back in style, and this game feels like an ode to that time. Though the narrative doesn’t venture far beyond the typical RPG plot, Nobody Saves the World’s silliness and irreverence give its story life. The owner of that wand, the heroic Nostramagus, has gone missing as a calamity looms, and you’re thrust into a struggle to, as the title says, save the world. All your Forms give you a much better shot of surviving a fantasy world littered with hostile creatures. But upon stumbling across a magic wand, you find that with just a wave of that wand, you can transform into other Forms (think classes or jobs), like a Rat or Horse.

With no hair, facial features or money, and possibly not even a species, your character is the blankest of slates. Not only does your person have no memory, but they don’t have anything. Drinkbox Studios, the makers of the beloved Metroidvania game Guacamelee!, have traded their luchador mask for a magic wand in their new action RPG, Nobody Saves The World.Īn RPG opening with an amnesiac hero is nothing new, but the star of Nobody Saves the World is exceptionally so. Everybody wants to rule the world according to Tears for Fears, so it follows logically that nobody would save it.
